Recruit → Initiate

How much of your coach do you want?

Survivor is free and always will be. Detective is where the coach stops watching quietly and starts working with you.

Real prices, locked August 10, 2026. No ads on any rung.

Survivor

Free
forever

Log every match, meet your Core coach, keep your Chronicles.

  • Log matches: manual, flash, or a screenshot read
  • Your Chronicle: the last 30 days, in full
  • The Impact read on your three most recent matches
  • The nine-question recruitment
Claim your free place

Free forever. No card, no trial clock.

Detective

Most chosen
$11.99
/month USD

Your coach answers back, every match, in your own words.

Everything in Survivor, plus

  • A seat at the Table: two-way coach conversations
  • Ask your coach about builds, teams and who pairs with who
  • The Huddle after a logged match
  • The shadow read on the match you just logged
Open Detective

No ads, ever. Subscriptions are how Archadia is funded.

Ascendant

$16.99
/month USD

Post to the guild, hear the Weave read aloud, the squad side of the Grove and the full Ladder. Worth it once your squad is here, not before.

Straight answer: this rung is squad value. If you play solo, or your friends are not in the Arc yet, Detective is the better buy and you can climb here later without losing anything.

Everything in Detective, plus

  • The Debrief your coach reads with the match
  • The Weave, seat by seat: what each name does to your game
  • The full tune: walk the Archadia theme on your squad's own pitch
  • Save an echo set when all four land in tune
Ascend to Ascendant

No ads, ever. Cancel any time, your record stays yours.

Mythic

$24.99
/month USD

The Debrief, the sealed chapters and the Stream Deck.

Everything in Ascendant, plus

  • The sealed lore chapters
  • Your coach live on stream, answering mid match
  • OBS overlay, audience polls and the running tape
  • The Broadcast Read: your session called back against your goal
Rise to Mythic

No ads, ever. Cancel any time, your record stays yours.

How this is funded

Subscriptions. That is the entire business model.

  • No ads, everNo banners, no pre rolls, no sponsored slots, on any rung including the free one.
  • Nothing hooks your gameNo overlay, no injected client. Archadia reads what you log.
  • Your data is not for saleWe do not broker your attention or your stats to anyone.
The match you just logged

Match 41. Third place. Two knocks, one down, wiped in the final rotation.

Nothing below is a different match. It is the same run, read as deep as your rung allows.

Logging is not just kills and placement. You also mark who took first damage, the range the fight happened at, and what you did after you won one. Those three answers are why a coach can name the wrong fight instead of guessing at it. Every read below shows the fields it was built from, and every directive is written so the next five matches can prove it wrong.

Survivor
Hugor
Recon / Scout
The observation

Third place. Two knocks, one down, and you took first damage in the fight that ended you.

Built fromPlacement, knocks, downs, first damage
Detective
Sigra
Vanguard / Aggressive Fragger
The read, and the directive

"You logged took first damage on the close fight, at close range, straight off a fight you did not reset from. That is the fight that was wrong, and you did not lose it on aim. Directive: after your next won fight, log reset and heal before you move. Do it for five matches. I am watching whether your close range fights stop starting on the back foot, and your Combat Intelligence Index moves with it or I was wrong."

Built fromFirst damage, engagement range, post fight choice, close range kill share
Ascendant
Idunet
Bastion / Support-Anchor
The same match, read across your squad

"You took first damage. Nobody logged an assist or a knockdown on that fight, so the Weave shows your squad arrived after it was decided. Directive: one player calls the open, the rest log the assist. If Coverage does not move in seven matches, we change the call, not you."

Built fromFirst damage, assists, team knockdowns, squad Weave
Mythic
Eldris
Arc Commander
The match written into the world

"Matches like this one are how the Arc keeps its records. Your standing, your mastery and the chapters written for players at this depth all draw from the run you just logged."

Built fromLogged volume, mastery, chapter progress

"Free, I can tell you what happened. Paid, I can tell you what to do about it."

Hugor
Open Detective

Every coach owns one part of your game. Survivor shows you the measure. The rung above turns the measure into a directive: one instruction, a set number of matches, and a stated way it can be proven wrong. No coach in Archadia gives advice it cannot test on your own record.

Hugor
Recon / Scout

Reading the map before it reads you

What is measured

Landing spot, placement, where the run ended

Survivor

Your drop spots, your placements, and which spots you keep dying at.

Detective
The directive

"Drop the same spot for five matches and log the placement each time. We are not changing your aim, we are testing whether the spot is the problem."

Tested on placement across the next five logged matches
Sigra
Vanguard / Aggressive Fragger

Choosing the fight, then winning it

What is measured

First damage, engagement range, kills and downs, Combat Intelligence Index

Survivor

How often you took first damage, and how your fights ended.

Detective
The directive

"You lose the fights you did not open. For the next five matches, log first damage on every fight and do not take a close range fight you did not start. If it does not hold, the directive changes."

Tested on your first damage share and CII over five matches
Idunet
Bastion / Support-Anchor

Holding the squad together under pressure

What is measured

Assists, reboots, team knockdowns, squad Weave coverage

Survivor

Your own assists, reboots and knockdowns, match by match.

Ascendant
The directive

"One player calls the open, everyone else logs the assist. Seven matches. If squad Coverage does not move, we change the call and not the players."

Tested on squad Coverage across seven matches
Skythoth
Marksman / Sniper

Making the long shot ordinary

What is measured

Accuracy, hits, head shots, long range eliminations

Survivor

Your accuracy and headshot rate, tracked over time.

Detective
The directive

"Twelve minutes of tracking in the Forge, graded live, then a Proving Run: three matches where you log shot counts every time. Practice only counts if the counts move."

Tested on headshot rate in the three matches after the drill
Vorkhem
Sentinel / Tank-Initiator

Taking the hit so the push lands

What is measured

First damage, post fight choice, deaths after first contact

Survivor

How your fights started and how often you died right after one.

Detective
The directive

"After every won fight, reset and heal before you move, and log it. Five matches. This is the cheapest habit in the game and your record will show whether it saved you."

Tested on deaths following a won fight across five matches
Eldris
Arc Commander

Turning a season of matches into a record

What is measured

Logged volume, mastery across the roster, chapter progress

Survivor

Your Arc Cores and the chapters your play has already opened.

Mythic
The directive

"Keep the record unbroken. Volume is the only thing that opens the deepest chapters, and the Arc counts every run you log."

Tested on logged volume and mastery across the season
FeatureSurvivorDetectiveAscendantMythic
Coaches
Early access to the specialist you lean toward
·
Match logging
Log matches (manual / flash / OCR)
Chronicle, last 30 days
Chronicle, all of it
·
Full Impact read on every match
·
Identity
Nine-question recruitment + Reveal
Meet your assigned Core coach
Shareable identity card
Coaching
Interactive AI coach conversations
·
Coach voices on every line
The Huddle: per-match coaching
·
Combat Intelligence Index scoring
·
The shadow read and the match read aloud
·
The Work exercises and the Forge proving run
·
The Lookup and the roster advisor
·
The Debrief read with the match
··
The Stream Deck: live coach on stream + OBS overlay
···
Squad
Friends, squad list and direct messages
Squad rooms in the Line
Speaking in the open guild rooms
··
Squad Synergy Score (the number and band)
Post to the community feed
··
React to what the room posts
··
The Weave: full Squad Synergy Score breakdown
··
The coach lens and the full Ladder
··
The squad side of the Grove
··
The full tune and saved echo sets
··
Audience polls and the live tape for your viewers
···
Host a table in the Guild Hall
···
World
Almanac pages for coaches you have met
The Almanac in full
·
Lore chapters unlocked by logging
Community feed (view)
Back a game on the Petition
Arc Cores and the Exchange
The Refusals chapter
·
Propose a game on the Petition
··
The sealed chapters
···

Cancel any time. Everything you earned by playing stays yours.

Earned, never bought

The Exchange

Card frames, callsigns, nameplates, sigils and room decks are bought with Arc Cores, which you earn by playing. No tier buys them and no card is charged.

Earned, never bought

The Binder

Nine pockets, one per coach. A card slides in the day that coach attunes to you at bond IV. Sidekick sleeves sit beside it, sealed until 2027.

Earned, never bought

Coach rooms and plates

The art on your player card comes from the coach who knows you. Their room opens at Known, their plate at Trusted. Sits and logged matches are the only currency.

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